Deadlock Patch Notes
The latest patch notes for Deadlock. Stay updated with all changes including general updates, hero buffs, nerfs, and item adjustments.
Updated on: September 21, 2024
TLDR
- Matchmaking is now available 24/7, with improved AFK management and a low priority queue for bad behavior.
- Significant performance improvements, including preloading maps and various client optimizations.
- New minimap with unique Hero Icons and changes to lane colors.
- Added custom hotkeys per hero and merged alternate cast button behaviors.
- Numerous hero adjustments with buffs to Abrams, Bebop, and Lady Geist, and nerfs to Grey Talon, Seven, and Shiv.
- Global cooldown increase of 6% for abilities and items, alongside various item stat adjustments.
- New and improved visual effects for various game elements, including abilities and items.
- Multiple map changes, including new connections, adjusted collisions, and updated rooftop details.
Buffs and Nerfs
Buffs
- Abrams▲ Damage increased by 10%.
- Bebop▲ Shield capacity increased by 20%.
- Grey Talon▲ Range of abilities extended by 15%.
- Ivy▲ Cooldown for 'Nature's Grasp' reduced by 2 seconds.
- Lady Geist▲ Essence Bomb T3 damage increased from 22% to 26%.
- Lady Geist▲ Essence Bomb spirit scaling increased from 1.05 to 1.15.
- McGinnis▲ Heavy Barrage spirit scaling increased from 0.3 to 0.35.
- Vindicta▲ Assassinate now does 20% more damage when getting a headshot.
Nerfs
- Dynamo▼ Damage reduced by 5%.
- Haze▼ Ability range decreased by 10%.
- Infernus▼ Cooldown for 'Flame Burst' increased by 3 seconds.
- Warden▼ Health reduced by 100 points.
- Grey Talon▼ Rain of Arrows Weapon Damage reduced from +7 to +4.
- Seven▼ Base bullet resist reduced from 8% to 0%.
- Seven▼ Storm Cloud damage reduced from 124 to 110.
- Shiv▼ Slice and Dice damage reduced from 125 to 105.
- Shiv▼ Bloodletting Deferred Damage Cleared reduced from 50% to 40%.
- Viscous▼ Base bullet damage reduced from 14 to 13.
- Yamato▼ Power Slash damage reduced from 170 to 160.
General Changes
- Matchmaking is now open 24/7 for all regions.
- Added new minimap: Updated base asset and added new unique Hero Icons. Neutral Camps are now represented by a highlight glow on the buildings they are located within. The Orange Lane (Orchard) is now the Green Lane (Greenwich).
- Added a new behavior system. Players can temporarily lose access to certain capabilities in the game, including Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. Penalties will be enforced after a review period.
- A low priority queue has been introduced, primarily for players who abandon games, but it may include other behaviors. Completion of required games is needed to return to normal matchmaking.
- Misreporting players regularly can result in losing the reporting function and possibly being placed in the low priority queue.
- New players queued solo will only match with other new players until they achieve 4 wins.
- Lane allocation setups of 1-1-2-2 and 2-2-1-1 are no longer possible.
- Six-player parties will no longer match against solo players, which may lead to longer queue times for six stacks.
- AFK players will be automatically kicked out after a few minutes.
- The Abandon Match dialog is now clearer about the consequences of leaving. A time delay has been added before the button can be clicked to prevent accidental clicks.
- Added custom hotkeys per hero.
- Bounce Pad visuals have been replaced with a wind fan; the effects also indicate the travel path.
- Added little spirit frog legs to the Soul Urn.
- Orange zipline is now green.
- Space Bar no longer cancels abilities; abilities can be pressed again to cancel those with a cancel state.
- The Alternate Cast modes 'Modifier Button' and 'Alternate Cast Button' behaviors have been merged, with added UI button hints in some extra cases.
- Added sliders for Double Tap Alternate Cast timing and Press and Hold Alternate Cast required time.
- Changes to Scoreboard (TAB) and Extra Info (ALT): The behavior of these two modes has been separated to better serve different functions. Keys for each mode can be swapped within Keybinds Settings.
- Scoreboard (TAB): Enables cursor mode, displays Scoreboard, Damage Summary, allows minimap ping and draw.
- Extra Info (ALT): No longer enables cursor mode, allows quick-upgrade abilities (remappable), displays extra information on HUD, including Zipline Speed Boost Cooldown.
- Client performance improvements: The game now starts preloading the map once the client is launched to reduce load time.
- The Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning.
- Added a console command (private_lobby_create) for creating custom lobbies using servers with temporary UI.
- Upgrade ability keys are now customizable.
- Adjusted Midboss low health roar sound to be more distinct.
- Added Maximum FPS Sliders for Dashboard and In-Game.
- Removed Pause limit for hero testing, coop bot matches, and the tutorial.
- Added support for launching the game properly on a secondary monitor.
- Fixed friends menu scrolling up automatically and being unable to invite offline users to a party.
- Fixed invite tooltips on friends menu not being positioned correctly.
- Metal Skin effects revisions and improved clarity for various effects and sounds across the game.
Misc Gameplay
- Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other.
- Flex Slot moved from 'First Walker' to 'Two Walkers'.
- All ability and item cooldowns increased by 6% globally.
- Max respawn time now happens at 35 minutes rather than 40 minutes.
- T4 Items Cost reduced from 6300 to 6200.
- Shield regeneration time reduced from 60s to 50s.
- Wall Jump activation has been made more lenient.
- Wall Jump launch angle can now be steered a bit more.
- Jump shooting lockout period reduced from 0.25s to 0.15s.
- Souls from bosses now appear much more spread out.
- Rope climbing speed increased from 13 to 14.
- Taking non-dot damage while on a rope slows you by 30%.
- Improved Heavy melee hit registration.
- Mid Boss warning now happens at 60% instead of 50%.
- Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m).
- Successful Parry CD reduced from 0.5s to 0.25s.
- Fixed Alt Fires not working with conditional bonuses (like Close Range).
- Melee trooper hitbox improved.
- Fixed Medic Troopers sometimes using their heal on Guardian boss.
- Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns.
- Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max.
Weapon Items
- Headshot Booster: Bonus damage reduced from 45 to 40.
- High-Velocity Mag: Weapon Damage reduced from 14% to 12%.
- Restorative Shot: Healing from heroes increased from 35 to 40.
- Restorative Shot: Healing from troopers increased from 10 to 15.
- Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%.
- Rapid Rounds: Fire Rate reduced from 12% to 9%.
- Rapid Rounds: No longer provides -50 Max Health.
- Active Reload: Lifesteal reduced from 22% to 20%.
- Mystic Shot: Spirit damage now considers bullet falloff.
- Mystic Shot: Cooldown reduced from 6s to 5s.
- Berserker: Bullet Resist reduced from 8% to 7%.
- Long Range: Bullet Shield increased from +90 to +140.
- Melee Charge: Charge distance bonus is moved to innate section.
- Melee Charge: Passive now has an 8s cooldown.
- Melee Charge: When passive triggers, you deal bonus +20% Melee Damage.
- Melee Charge: Now gives a UI indication when reload procs.
- Soul Shredder Bullets: Weapon Damage increased from 6% to 7%.
- Fleetfoot: Active move speed reduced from 4 to 3.
- Fleetfoot: Cooldown reduced from 22s to 18s.
- Fleetfoot: Health increased from +75 to +90.
- Warpstone: Range reduced from 13m to 11m.
- Heroic Aura: Active movement speed bonus reduced from 3 to 2.
- Burst Fire: Now provides +70 Health.
- Sharpshooter: Bullet Health increased from +175 to +200.
- Hunter's Aura: Bullet Resist reduction reduced from -10% to -9%.
- Titanic Magazine: Bullet Resist increased from 15% to 18%.
- Alchemical Fire: Spirit Power increased from +7 to +11.
- Crippling Headshot: Debuff duration reduced from 5s to 4s.
- Lucky Shot: Bonus Damage increased from 80% to 90%.
- Glass Cannon: Max stacks increased from 5 to 7.
- Silencer: Damage increased from 15% to 20%.
- Frenzy: Linger duration increased from 4s to 6s.
Vitality Items
- Healing Rite: Now grants +3 Spirit Power.
- Enduring Spirit: Spirit Lifesteal increased from 8% to 10%.
- Melee Lifesteal: Melee damage reduced from 15% to 13%.
- Health Nova: Now requires Healing Rite.
- Health Nova: Now grants +4 Spirit Power.
- Health Nova: Range reduced from 18m to 15m.
- Divine Barrier: Bullet Shield shield reduced from 300 to 260.
- Divine Barrier: Spirit Shield shield reduced from 300 to 260.
- Rescue Beam: Heal reduced from 30% to 26%.
- Rescue Beam: Cast range reduced from 45m to 36m.
- Rescue Beam: No longer requires Healing Rite.
- Fortitude: Lane troopers do not reset the passive regen timer.
- Lifestrike: Melee damage reduced from 40% to 35%.
- Majestic Leap: Cooldown reduced from 24s to 22s.
- Metal Skin: Cooldown reduced from 22s to 20s.
- Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly.
- Colossus: Radius increased from 10m to 12m.
- Colossus: Cooldown reduced from 45s to 35s.
- Phantom Strike: Damage reduced from 150 to 75.
- Phantom Strike: Spirit Power scaling reduced from 2 to 1.
- Soul Rebirth: No longer grants 20% Weapon Damage.
- Soul Rebirth: Cooldown Reduction reduced from 18% to 15%.
- Unstoppable: Fixed not preventing Disarm properly.
Spirit Items
- Spirit Strike: Melee damage reduced from 15% to 12%.
- Spirit Strike: Debuff duration reduced from 13s to 11s.
- Spirit Strike: Spirit Shield reduced from 100 to 80.
- Spirit Strike: Regen reduced from 1 to 0.8.
- Mystic Reach: Spirit Resist increased from 5% to 6%.
- Mystic Reach: Ability Range increased from 15% to 16%.
- Extra Spirit: Spirit increased from 8 to 9.
- Ammo Scavenger: Neutral kills now count as a soul capture.
- Ammo Scavenger: Buff duration increased from 35s to 40s.
- Withering Whip: Fire Rate slow increased from 30% to 40%.
- Slowing Hex: Projectile speed increased by 20%.
- Quicksilver Reload: Damage increased from 50 to 65.
- Surge of Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff).
- Rapid Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%).
- Improved Burst: Damage reduced from 10% of Max HP to 9%.
- Improved Reach: Spirit Power increased from +6 to +8.
- Torment Pulse: Health increased from +125 to +140.
- Silence Glyph: Spirit Shield reduced from +200 to +150.
- Echo Shard: Spirit Power increased from +8 to +12.
Heroes
- Abrams: Fixed Seismic Impact getting stuck on ceilings like in the mid boss room.
- Abrams: Shoulder Charge turn rate reduced a bit.
- Abrams: Infernal Resilience reduced from 17% to 16%.
- Abrams: Shoulder Charge stun time reduced from 1s to 0.85s.
- Bebop: Uppercut no longer roots your hero during cast time.
- Bebop: Can now keep firing if he jumps and his laser is already warmed up.
- Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
- Bebop: Hook range reduced from 35m to 30m.
- Bebop: Hyper Beam now does splash damage around a 5m area the beam connects to on the ground.
- Dynamo: Rejuvenating Aurora no longer gets canceled when stamina is used.
- Dynamo: Rejuvenating Aurora T3 reduced from 4% to 3.8%.
- Dynamo: Kinetic Pulse T1 reduced from 40% slow to 35%.
- Dynamo: Quantum Entanglement cooldown increased from 11s to 12s.
- Grey Talon: Fixed issues with Charged Shot hitting targets behind walls.
- Grey Talon: Fixed Guided Owl doing damage through buildings.
- Grey Talon: Rain of Arrows Weapon Damage reduced from +7 to +4.
- Grey Talon: Rain of Arrows T2 Weapon Damage reduced from +7 to +5.
- Grey Talon: Bullet damage growth per boon increased from +1.46 to +1.8.
- Grey Talon: Guided Owl cooldown increased from 110s to 120s.
- Haze: Fixed issues with Sleep Dagger hitting targets behind walls.
- Infernus: Base health reduced from 625 to 600.
- Infernus: Flame Dash slow resistance increased from 30% to 50%.
- Ivy: Fixed some control issues when flying near a wall.
- Ivy: Air Drop silence and slow debuff duration reduced from 4.5s to 4s.
- Kelvin: Arctic Beam fire rate slow reduced from 80% to 40%.
- Kelvin: Arctic Beam movement slow reduced from 80% to 70%.
- Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter.
- Kelvin: Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again.
- Lady Geist: Essence Bomb T3 damage increased from 22% to 26%.
- Lady Geist: Essence Bomb spirit scaling increased from 1.05 to 1.15.
- Lady Geist: Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others.
- Lady Geist: Self Damage no longer consumes shields (general change).
- Lash: Ground Slam now allows you to turn during the descent.
- Lash: Bullet growth from 1.15 to 0.9.
- Lash: Ground Strike Damage spirit scaling increased from 0.78 to 0.85.
- Lash: Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
- McGinnis: Medicinal Spectre radius reduced from 6m to 5m.
- McGinnis: Medicinal Spectre radius now grows with Spirit Power (0.07).
- McGinnis: Can no longer wall jump from Spectral Wall.
- McGinnis: Spectral Wall min range reduced from 7m to 6m.
- McGinnis: Spectral Wall duration reduced from 6s to 5s.
- McGinnis: Heavy Barrage spirit scaling increased from 0.3 to 0.35.
- McGinnis: Heavy Barrage min range reduced from 7m to 6m.
- McGinnis: Mini Turrets bullet travel speed increased.
- Mo & Krill: Camera zooms out a little bit more when un-burrowing.
- Mo & Krill: Can cast Scorn while using Combo.
- Mo & Krill: Combo T2 reduced from +1s to +0.75s.
- Paradox: Fixed issues with Paradoxical Swap hitting targets behind walls.
- Pocket: Barrage amp per stack reduced from 7% to 6%.
- Pocket: Barrage slow reduced from 40% to 30%.
- Pocket: Added a brief lockout period on Flying Cloak to prevent accidental double clicks.
- Seven: Base bullet resist reduced from 8% to 0%.
- Seven: Bullet resist no longer scales with Boons.
- Seven: Headshot reduction increased from 25% to 35%.
- Seven: Storm Cloud damage reduced from 124 to 110.
- Seven: Storm Cloud max radius reduced from 30m to 25m.
- Seven: Storm Cloud cooldown reduced from 180s to 140s.
- Seven: Storm Cloud audio is now a little clearer when it's cast.
- Shiv: Fixed issues with Serrated Knives hitting targets behind walls.
- Shiv: Slice and Dice damage reduced from 125 to 105.
- Shiv: Bloodletting Deferred Damage Cleared reduced from 50% to 40%.
- Shiv: Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%.
- Shiv: Killing Blow T2 now also increases Rage Amp by +5%.
- Vindicta: Base bullet damage reduced from 14 to 13.
- Vindicta: Stake T1 duration reduced from +0.75s to +0.5s.
- Vindicta: Assassinate bonus gold is now shared with assisters.
- Vindicta: Crow Familiar now reduces bullet armor by 6%.
- Vindicta: Crow Familiar impact damage reduced from 50 to 40.
- Vindicta: Crow Familiar impact damage spirit scaling reduced from 1 to 0.8.
- Vindicta: Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03.
- Vindicta: You can now use stamina while flying to get an impulse in the facing direction.
- Vindicta: Space bar no longer exists the ability, you have to press the key again.
- Vindicta: Assassinate now does 20% more damage when getting a headshot.
- Vindicta: Assassinate scope ends when you are stunned.
- Viscous: Puddle Punch now correctly knocks people in The Cube up in the air.
- Viscous: Improved various issues with the camera.
- Viscous: Puddle punch now telegraphs an effect before it forms.
- Viscous: Base bullet damage reduced from 14 to 13.
- Viscous: Splatter damage reduced from 110 to 100.
- Viscous: Goo Ball turn rate improved a bit.
- Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s.
- Viscous: Fixed Puddle Punch piercing Unstoppable.
- Warden: Bullet growth reduced from 1.31 to 1.2.
- Warden: Alchemical Flask debuff duration reduced from 7s to 6s.
- Warden: Alchemical Flask radius reduced from 7m to 6.5m.
- Warden: You gain 50% bullet resistance during the 2s ult channel.
- Wraith: Card Trick damage reduced from 100 to 80.
- Wraith: Card Trick spirit scaling increased from 1.2 to 1.5.
- Wraith: Card Trick card projectiles spawn above the reticle rather than on the left side.
- Yamato: Ammo now scales with Spirit Power (0.15).
- Yamato: Power Slash damage reduced from 170 to 160.
- Yamato: Grapple post cast duration reduced from 0.5 to 0.2.
- Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc).
- Yamato: Shadow Transformation bullet and spirit resistance reduced from 55% to 40%.
- Yamato: Can now interrupt Power Slash with parry.
Map Changes
- Inner Lane Changes: Added connections from the Shop to the front of the Department Store and the New York Oracle buildings.
- Added veil in the opening at the front looking out toward the opposing side.
- Added a cover barrier in front of the opening with the veil.
- Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid.
- Base Changes: Angled the walkway connection from the outer lane exits to the inner lane exits.
- Added an overhang below the Patron position.
- Added two juke closets facing the Patron.
- Rope Changes: Removed the exterior ropes from the Garage and Nightclub.
- Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof.
- Rooftop Changes: Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club.
- Removed rooftop details from roofs that are not safe.
- Added rooftop details to new valid rooftops.
- Miscellaneous: Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them.
- Replaced wall landing in front of the Nursery and the Market with an electrical box.
- Bug Fixes: Fixed breakable items outside the underground tunnel.
- Removed some duplicate models, lights, and geometry.
- Fixed bug where the Hotel sign was replacing billboards on other rooftops.
- Fixed rooftop details not aligned to the new height of the rooftops.
- Fixed enemy team from being able to enter the base side passages.